the gameplan · free · one page, A3

Your app, in real
people's hands.

One page that maps the whole road from an idea to an app other people depend on: eight steps, the five things every app needs, the tools with what each one costs, and a checklist you tick off as you go. Built from the apps I run myself.

what is on it

The whole road.

Most guides stop when the app works on your laptop. This one keeps going until other people are using it.

01

Eight stepsidea to growth

Idea, blueprint, mockups, alpha, test users, MVP, app store, growth. Each with what done looks like.

02

Five areaswhat every app needs

What users see, what runs underneath, what keeps it safe, and what keeps it alive, with the questions to answer in each.

03

The real skillsetting up the AI

A brief the AI reads every session, decision records, memory and handoffs. A mediocre prompt in a good setup beats a brilliant prompt in none.

04

The stackand what it costs

Which tool enters at which step, and whether it is free, small or mid. You do not need all of them on day one.

05

What to build firstversion one

Your app in one sentence, its main job working end to end, and real users early, then grow it from what they do.

06

Your journeya checklist

Eighteen boxes from writing your one sentence to building your second app.

before you download

Asked and answered.

No. You need Claude Code, an idea small enough to fit in one sentence, and some patience. The gameplan tells you which parts to learn and when.

Because I want to know who is reading it, and the list is where I send what I build each week. One click unsubscribes you.

Mostly, because that is where most first apps end up. The steps and the five areas apply to a web app just as well.

get it

The gameplan, free.

Your email, and the PDF is yours straight away.